Independent creative director

Chi
Alexander.

A clear idea.
A lasting feeling.

I’m Chi, a multidisciplinary designer and storyteller working across products, brands, and moving images. I bring together product design, marketing, and creative strategy to create experiences that help people connect with a brand. I’m a creative problem solver. I solve creative problems by exploring ideas, testing directions and refining the details. I choose the tools that help turn a clear thought into thoughtful, effective work. I use Blender for dimension, AI for exploration, and design and motion to bring the pieces together. I start with the challenge, explore ideas and refine the experience.

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The right tools.

  • Adobe Creative Cloud
  • DaVinci Resolve
  • Rive
  • Blender
  • Unreal Engine
  • Higgsfield
  • ChatGPT
  • Claude
  • Cursor

Scroll to explore the toolkit · Swipe to browse

I’m Chi, a multidisciplinary designer and storyteller working across products, brands, and moving images. I bring together product design, marketing, and creative strategy to create experiences that help people connect with a brand.

Explore ProductExplore Brand
Open Frequency festival poster art directionExplore project
Spec workBrand

Open Frequency

I turn a repeated wave into a flexible festival identity that holds many voices within one recognizable signal.

BrandMotionPlay

Personal explorations

Room to follow an idea.

My independent experiments in film, motion and new tools live alongside the product and brand work.

Explore personal work

My practice / A little about me

Good work starts
with good questions.

I’m an artist, multidisciplinary designer, and storyteller with a background in marketing, ad creative, and creative strategy. I studied product design, with a focus on physical products and UI/UX, and I’m drawn to work that brings product development and marketing together.

At the heart of my work is problem-solving. I use the tools available to me, including AI, to explore ideas, develop experiences, and create work that helps people feel connected to a brand. Whatever the medium, I want the work to have a purpose and a story worth telling.

I believe stories give things history and character. They help us understand where something came from, why it exists, and how we relate to it. The objects, interfaces, images, and films I create are pieces of that narrative. My role as an artist and designer is to build those pieces and set the stage for the story to unfold.

Video games, film, and music shape how I approach my work. Games inspire me through their world-building, interaction, and attention to detail. Film reminds me how imagery, pacing, and sound can change the way someone feels, influence culture, and bring people together. Music can transform a room, give a moment its energy, or bring back a memory.

I bring those influences into my projects through the way an experience moves, responds, looks, and sounds. Whether I’m developing a product, shaping a campaign, or creating something experimental, I’m interested in how thoughtful design can make an idea feel real to someone else.

Rules of Play A motion study25 seconds · Sound on playOpen video
Visual description

Black geometric shapes move around an orange centre on a cream grid, then assemble into a three-dimensional cube. The study explores rhythm, space, perspective and movement.

Creative directionBrand & identityDigital & productMotion & storytelling

Have something in mind?

Let’s make something matter.

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