Film, Motion & Interactive / Selected work

Stories you can feel.

Games, film and music shape how I work with world-building, movement, interaction and atmosphere. These projects explore those influences through moving images and experience design.

Lunar Guide’s live website, featuring its cosmic visual identityExplore project
Ongoing / Selected projectProduct

Lunar Guide

I’m building a more approachable relationship between cosmic perspective and everyday reflection.

BrandUX / UIProduct
Open Frequency festival poster art directionExplore project
Spec workBrand

Open Frequency

I turn a repeated wave into a flexible festival identity that holds many voices within one recognizable signal.

BrandMotionPlay
Clearframe interface art-direction imageExplore project
Spec workProduct

Clearframe

I’m exploring how creative teams could turn scattered feedback into an actionable decision.

ProductUX / UI
Index original interface composition with illustrative contentExplore project
Spec workProduct

Index

I’m exploring a home for independent publications that gives readers room to concentrate.

ProductUX / UI
travertine courtyard with a cobalt chair and terracotta curtainExplore project
Spec workBrand

Still Here

I explore a hospitality identity that makes room for atmosphere while keeping the next practical decision clear.

BrandUX / UI

My practice / A little about me

Good work starts
with good questions.

I’m an artist, multidisciplinary designer, and storyteller with a background in marketing, ad creative, and creative strategy. I studied product design, with a focus on physical products and UI/UX, and I’m drawn to work that brings product development and marketing together.

At the heart of my work is problem-solving. I use the tools available to me, including AI, to explore ideas, develop experiences, and create work that helps people feel connected to a brand. Whatever the medium, I want the work to have a purpose and a story worth telling.

I believe stories give things history and character. They help us understand where something came from, why it exists, and how we relate to it. The objects, interfaces, images, and films I create are pieces of that narrative. My role as an artist and designer is to build those pieces and set the stage for the story to unfold.

Video games, film, and music shape how I approach my work. Games inspire me through their world-building, interaction, and attention to detail. Film reminds me how imagery, pacing, and sound can change the way someone feels, influence culture, and bring people together. Music can transform a room, give a moment its energy, or bring back a memory.

I bring those influences into my projects through the way an experience moves, responds, looks, and sounds. Whether I’m developing a product, shaping a campaign, or creating something experimental, I’m interested in how thoughtful design can make an idea feel real to someone else.

Rules of Play A motion study25 seconds · Sound on playOpen video
Visual description

Black geometric shapes move around an orange centre on a cream grid, then assemble into a three-dimensional cube. The study explores rhythm, space, perspective and movement.

Creative directionBrand & identityDigital & productMotion & storytelling

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